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Friday, November 28, 2014

Progressive LOD

We still have to apply this to entire scenes, but here you can see how it is possible to have progressive level of detail transitions with voxel data.

Below you can see the same mushroom from the earlier post going through several LODs:


Here is another example, this time using a more regular object so you can better follow the voxel splits:


6 comments:

  1. Nice! I have been trying to reach you by email for servera times, but seems with no success. I waned to ask, how is it going with the indy license for voxe-farm? Right now it's not affordable for non big companies :/

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    Replies
    1. It is going great. We are working as fast as we can on this, but I cannot give a specific date yet.

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    2. We are aiming at Q1 2015. Not sure about pricing yet, this is something we are still debating.

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  2. This looks like gran turismo's adaptive tesselation! Can't wait to see this being applied to entire procedural worlds.

    Is it possible to do adaptive voxel densities?

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    Replies
    1. Adaptive voxel densities that allow you to model/detail very intricately in small defined spaces.

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